![]() To see this content please enable targeting cookies. But it underperformed, and meeting expectations are as important Wilson was careful not to reveal whether or not the game was profitable, just that it sold below expectations given its budget. ![]() This wasn't enough, according to Wilson, who also said that the figure was below expectations. Wilson revealed that Dead Space 2 cost $60 million to make and ended up selling 4 million copies. Dead Space 2 in particular was a topic of conversation on his Twitter feed. Wilson, who's currently working on an unannounced project at Bethesda Game Studios, was at Visceral during the heady days of Dead Space. The key point here is expectations, according to level designer Zach Wilson. Particularly, how Dead Space is often looked at by EA as an under-performing franchise, despite being loved by players everywhere. ![]() In the wake of the sad news of EA shuttering Visceral Games, one former staff member opened up about the beloved Dead Space series. ![]()
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